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  <title>ahdok</title>
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  <lastBuildDate>Wed, 03 Mar 2010 00:06:53 GMT</lastBuildDate>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/86588.html</guid>
  <pubDate>Wed, 03 Mar 2010 00:06:53 GMT</pubDate>
  <title>APM</title>
  <link>http://ahdok.livejournal.com/86588.html</link>
  <description>So, APM is underway. You can look at the results so far here:&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.socksandpuppets.com/artprojectmarch/artprojectmarch.html&quot;&gt;http://www.socksandpuppets.com/artprojectmarch/artprojectmarch.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;and yes, I still need more suggestions.</description>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/86493.html</guid>
  <pubDate>Wed, 30 Dec 2009 17:02:15 GMT</pubDate>
  <title>Christmas present for Davoul</title>
  <link>http://ahdok.livejournal.com/86493.html</link>
  <description>Davoul asked me to draw him some baguettes for Christmas.&lt;br /&gt;&lt;br /&gt;&lt;a name=&quot;cutid1&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.socksandpuppets.com/misc/davoul.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;So, Happy Christmas Davoul!&lt;br /&gt;Sorry it&apos;s a tad late, needed to get to a scannermatron.&lt;br /&gt;&lt;br /&gt;&lt;a name=&apos;cutid1-end&apos;&gt;&lt;/a&gt;</description>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/86035.html</guid>
  <pubDate>Wed, 14 Oct 2009 23:55:54 GMT</pubDate>
  <title>Housecat</title>
  <link>http://ahdok.livejournal.com/86035.html</link>
  <description>I drew a new user icon.&lt;br /&gt;&lt;br /&gt;Hee.&lt;br /&gt;&lt;br /&gt;That is all.</description>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/85980.html</guid>
  <pubDate>Tue, 06 Oct 2009 02:28:34 GMT</pubDate>
  <title>Fullscreen.</title>
  <link>http://ahdok.livejournal.com/85980.html</link>
  <description>Why is it that if you run an application in full screen (any application it seems) - and then go to a different monitor to do something else, it reverts to being a window. This seems to be standard behaviour for all applications on all platforms, and I&apos;d rather keep it full screen unless I told it otherwise.</description>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/85564.html</guid>
  <pubDate>Thu, 01 Oct 2009 02:44:59 GMT</pubDate>
  <title>In fact I recommend this.</title>
  <link>http://ahdok.livejournal.com/85564.html</link>
  <description>The writing is far from peccable. &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://beebo.org/smackerels/how-i-met-my-wife.html&quot;&gt;http://beebo.org/smackerels/how-i-met-my-wife.html&lt;/a&gt;</description>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/85048.html</guid>
  <pubDate>Mon, 21 Sep 2009 16:41:20 GMT</pubDate>
  <title>Rubbish Town.</title>
  <link>http://ahdok.livejournal.com/85048.html</link>
  <description>I went into town today to do a variety of things, one of which was to buy Days of Grays - which came out today. Fopp didn&apos;t know what it was, HMV didn&apos;t have any copies in their store, despite having run a pre-order on it for the last two weeks (those who pre-ordered, guess you paid them to *not* get the album for you.) - Borders have all but closed down their music section, couldn&apos;t even buy the new muse album there.&lt;br /&gt;&lt;br /&gt;I don&apos;t think anywhere else in town even sells music.</description>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/84884.html</guid>
  <pubDate>Thu, 06 Aug 2009 06:09:48 GMT</pubDate>
  <title>Procedural generation.</title>
  <link>http://ahdok.livejournal.com/84884.html</link>
  <description>I&apos;ve been doing some thinking about videogames... I&apos;ve played quite a few games in the past that randomly generate their levels - the diablo games strike me as a strong example, but I fondly remember F-zeroX as well, which randomly generated racing tracks.&lt;br /&gt;&lt;br /&gt;I got to thinking... what would stop you randomly generating say... an entire game? A lot of the games that use random level generation have some quite complex mechanics, but rely upon some fairly simple procedures to generate levels, but I don&apos;t really see it going further.&lt;br /&gt;&lt;br /&gt;Let&apos;s take a platformer for example. Platform games tend to be fairly simple really, you don&apos;t need a lot of plot to get going. The big thing about randomly generating a platform game would be to ensure that playing the same game again would give (first) a new challenging experience, and (second) enough variety over the last game to make it worthwhile.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You boot up the game, and it first of all decides to create a protagonist. You get a vareity of bodies, legs, faces, eyes, designs... all with weighted generation chances. A bit like a mr. potato head. Plenty of games have randomised character appearance generation, although a little more variety with the templates wouldn&apos;t go amiss. If you don&apos;t like the appearance of your character, you can just roll again. The game also randomly assigns the tightness of the controls, perhaps even your move set. Picking a set of arbitrary rules that govern this game. Do you kill enemies by jumping on them or shooting them? do you have health? powerups? How high can you jump? how far? can you double jump? float down slowly? can you grab enemies and objects and throw them around?&lt;br /&gt;&lt;br /&gt;You pretty much decide these things randomly, although you record which you had. You don&apos;t want to have to pick up and throw objects if you can&apos;t do it now, do you? - You also keep a record of how far and high the character can jump, whether he can deal with enemies at range etc etc.&lt;br /&gt;&lt;br /&gt;At this point, you start making monsters. Again the Mr. potato head rule applies, but you generate somewhere between ten and twenty types of monster, and this time, you do it on a points basis. The enemies have a range of scores, starting at very basic, and working their way up to complex. A monster like a goomba is an easy one point gribbly, it walks in a straight line, and that&apos;s it. Complicated, challenging or unpredictable behaviours add points. So if you have to hit it twice, that&apos;s a point. If it turns around at the edge of a ledge, rather than falling off, that&apos;s a point. Jumping about is a point, randomly changing direction every now and then is a point. Flying and homing is quite a few points. Shooting is lots of points. You get the idea.&lt;br /&gt;&lt;br /&gt;Level generation is done in a similar way. The more awkward the jumps are, the more points they score. you can make simple puzzle elements and add them - a switch you need to put a weight on and something that generates a weight (and regenerates it if it&apos;s lost) makes for a simple element, and you add difficulty points if the switch is far from the generator.&lt;br /&gt;&lt;br /&gt;I think you get the idea where I&apos;m going with this. I&apos;m fairly possible with enough clever thinking you could create a simple 2D platformer creation engine which makes a couple of hours of game, with a learning curve. stick in a couple of graphic style filters, a large repository of monster parts and scenery pieces and a catchy soundtrack, and you have an engine that should at least be able to generate something as complex as, say, super mario bros.&lt;br /&gt;&lt;br /&gt;It&apos;d be a slightly complex engine, but I don&apos;t think it&apos;d be as complicated as, say, scribblenauts.</description>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/84613.html</guid>
  <pubDate>Wed, 15 Jul 2009 02:25:31 GMT</pubDate>
  <title>Video games.</title>
  <link>http://ahdok.livejournal.com/84613.html</link>
  <description>Just a quick note recommending Valkyria Chronicles, it&apos;s pretty fantastic.</description>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/84244.html</guid>
  <pubDate>Wed, 01 Jul 2009 02:32:06 GMT</pubDate>
  <title>S&amp;P game now running.</title>
  <link>http://ahdok.livejournal.com/84244.html</link>
  <description>You should have had your emails if you signed up.&lt;br /&gt;&lt;br /&gt;Now I gotta think how to make my presents.</description>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/84158.html</guid>
  <pubDate>Sun, 28 Jun 2009 08:39:28 GMT</pubDate>
  <title>Socks and Puppets Reminder.</title>
  <link>http://ahdok.livejournal.com/84158.html</link>
  <description>Only two days left to sign up to S&amp;P, and I know how you likes doing things at the last second.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.socksandpuppets.com/game/game2.html&quot;&gt;http://www.socksandpuppets.com/game/game2.html&lt;/a&gt;</description>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/83788.html</guid>
  <pubDate>Mon, 15 Jun 2009 14:23:38 GMT</pubDate>
  <title>S+P game. (again)</title>
  <link>http://ahdok.livejournal.com/83788.html</link>
  <description>Just a reminder that the socks and puppets game will be running in July!&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.socksandpuppets.com/game/game2.html&quot;&gt;http://www.socksandpuppets.com/game/game2.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Currently we have 13 signups, from three countries. None outside of Europe.&lt;br /&gt;&lt;br /&gt;Tell your friends! Take part! Spread the Love!</description>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/83678.html</guid>
  <pubDate>Wed, 03 Jun 2009 11:19:35 GMT</pubDate>
  <title>Gigs.</title>
  <link>http://ahdok.livejournal.com/83678.html</link>
  <description>Muse are playing the O2 arena in November.&lt;br /&gt;&lt;br /&gt;Anyone up for a visit?</description>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/83227.html</guid>
  <pubDate>Sun, 31 May 2009 01:13:14 GMT</pubDate>
  <title>Aaand diversity won.</title>
  <link>http://ahdok.livejournal.com/83227.html</link>
  <description>Aand, at the end of the conpetition, the act that I liked best won the day. I feel all happy inside. You might hate this format of television, but even if you do, watch these three videos. They&apos;re faaaaaaaaantastic. And by fantastic, I mean, regardless of what you think of dance acts or talent shows, these guys are made of enough awesome to be enjoyable through that.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=MPcGy77Gru8&quot;&gt;http://www.youtube.com/watch?v=MPcGy77Gru8&lt;/a&gt; (qualifier)&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=5pg3fvanDDc&quot;&gt;http://www.youtube.com/watch?v=5pg3fvanDDc&lt;/a&gt; (semifinal)&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=B-o8egEWiZE&quot;&gt;http://www.youtube.com/watch?v=B-o8egEWiZE&lt;/a&gt; (final)</description>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/83176.html</guid>
  <pubDate>Fri, 29 May 2009 04:05:29 GMT</pubDate>
  <link>http://ahdok.livejournal.com/83176.html</link>
  <description>I would very much like to get hold of a BLACK artline 541T whiteboard pen. Unfortunately, ebay only seems to have them in pink/pruple/brown/orange. Nowere else in the UK sells them.&lt;br /&gt;&lt;br /&gt;:(</description>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/82863.html</guid>
  <pubDate>Fri, 29 May 2009 01:35:02 GMT</pubDate>
  <title>Hey hey!</title>
  <link>http://ahdok.livejournal.com/82863.html</link>
  <description>I&apos;m running another game of socks and puppets. I&apos;m sure none of you need the details, and are all just queuing to sign up and play, so I&apos;ll just link to the site.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.socksandpuppets.com/game/game2.html&quot;&gt;http://www.socksandpuppets.com/game/game2.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;let&apos;s see if we can get 40 people this time. Spread the good word :)</description>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/82556.html</guid>
  <pubDate>Sun, 24 May 2009 00:10:46 GMT</pubDate>
  <title>Britain&apos;s got talent.</title>
  <link>http://ahdok.livejournal.com/82556.html</link>
  <description>As much as I dislike these kinds of shows, somehow I&apos;ve ended up watching a few episodes of this - and I&apos;ve got to admit, it&apos;s been pretty entertaining.&lt;br /&gt;&lt;br /&gt;I won&apos;t bore you with the details, but if you&apos;re bored, and fancy watching something entertaining for a moment, watch these four :)&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=MPcGy77Gru8&quot;&gt;http://www.youtube.com/watch?v=MPcGy77Gru8&lt;/a&gt; (Diversity) - I really want these guys to win. They&apos;re awesome.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=9lp0IWv8QZY&quot;&gt;http://www.youtube.com/watch?v=9lp0IWv8QZY&lt;/a&gt; (Susan Boyle) - It doesn&apos;t matter if Susan wins, the queen already invited her to the royal variety show.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=zEoIC_hRfUM&amp;feature=related&quot;&gt;http://www.youtube.com/watch?v=zEoIC_hRfUM&amp;feature=related&lt;/a&gt; (Flawless)&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=RY-BY4YNs0o&amp;feature=related&quot;&gt;http://www.youtube.com/watch?v=RY-BY4YNs0o&amp;feature=related&lt;/a&gt; (Hollie Steel)&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=XOIKs346Lww&quot;&gt;http://www.youtube.com/watch?v=XOIKs346Lww&lt;/a&gt; (Greg Pritchard) - This is the most confusing thing I have ever seen. IN MY LIFE.</description>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/82317.html</guid>
  <pubDate>Fri, 08 May 2009 15:51:11 GMT</pubDate>
  <title>Cambridge is boring!</title>
  <link>http://ahdok.livejournal.com/82317.html</link>
  <description>Hi all.&lt;br /&gt;&lt;br /&gt;I&apos;m looking for a list of fun or interesting things to do in Cambridge that I haven&apos;t done already. Does anyone have any recommendations? - there doesn&apos;t seem to be a lot in town beyond pubs and clubs...</description>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/82089.html</guid>
  <pubDate>Wed, 29 Apr 2009 22:47:25 GMT</pubDate>
  <title>Paper.</title>
  <link>http://ahdok.livejournal.com/82089.html</link>
  <description>I obsess about stationery. It&apos;s important for me to have the right paper for whatever I&apos;m doing.&lt;br /&gt;&lt;br /&gt;A quick search of my desk reveals I have the following:&lt;br /&gt;&lt;br /&gt;A block of square thin white notepaper, about 3inches square.&lt;br /&gt;1000 sheets of origami paper (small)&lt;br /&gt;three edward monkton spiral bound notebooks&lt;br /&gt;several piles of paperchase/john lewis blank cards, to make your own cards.&lt;br /&gt;5 blocks of various sized post-it notes.&lt;br /&gt;4 stacks of record cards, half from rymans, half are 300GSM ivory boards from tindalls.&lt;br /&gt;3 Reams of cheap 80GSM copier paper from rymans.&lt;br /&gt;5 notebooks of lined A4 paper, of different thicknesses and line thicknesses.&lt;br /&gt;1 spiral bound notebook of different coloured square paper (paperchase. this is lovely.)&lt;br /&gt;2 notebooks of handmade paper, with bits in.&lt;br /&gt;1 pile ivory card.&lt;br /&gt;100 sheets 100GSM laid paper in ivory colour.&lt;br /&gt;4 blocks white A6 paper.&lt;br /&gt;1 spiralbound A5 notebook blank sketch paper from tindalls (this is very nice.)&lt;br /&gt;1 large spiral bound blank A3 paper.&lt;br /&gt;3 notebooks brown thick paper.&lt;br /&gt;1 notebook &quot;paper crafts&quot; paper that I use for maelstrom.&lt;br /&gt;1 tiny square notebook handmade paper.&lt;br /&gt;1 box of card from &quot;the paper shop&quot; contains about 200 sheets of card/paper in pretty much any colour imaginable.&lt;br /&gt;Degree certificate.&lt;br /&gt;I notepad wartermarked paper from the &quot;Office of the deputy prime minister&quot; - not sure where I got this.&lt;br /&gt;&lt;br /&gt;that&apos;s about it... I need more A5 paper. Maybe I should visit the paper shop and get another box.</description>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/81894.html</guid>
  <pubDate>Sun, 26 Apr 2009 01:33:30 GMT</pubDate>
  <title>The internet.</title>
  <link>http://ahdok.livejournal.com/81894.html</link>
  <description>&lt;a href=&quot;http://www.mezzacotta.net/fumbles/?comic=2&quot;&gt;Exhibit 1&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://www.irregularwebcomic.net/draakslair/viewtopic.php?t=3449&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=0&quot;&gt;Exhibit 2&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Your honour. I plead insanity.</description>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/81607.html</guid>
  <pubDate>Wed, 22 Apr 2009 02:59:57 GMT</pubDate>
  <title>iTunes fghasfjashdjsjsd.</title>
  <link>http://ahdok.livejournal.com/81607.html</link>
  <description>Okay. So, someone who understands iTunes, can you help me?&lt;br /&gt;&lt;br /&gt;I am using a mac, and I own an ipod, so my typical method of dealing with my music collection is to use iTunes. Right?&lt;br /&gt;&lt;br /&gt;Looking at the itunes window, it reports that my music collection is 17.6 GB - it&apos;d be more, but there isn&apos;t much space left on my HD to rip any more of my Cds.&lt;br /&gt;&lt;br /&gt;Looking at the &quot;music&quot; folder on my HD, it is about 35GB large. Evidently Itunes is doing something retarded, and I&apos;m wasting a huge amoung of HD space somehow.&lt;br /&gt;&lt;br /&gt;Does anyone know what&apos;s going on? is there a sensible way of dealing with this? I don&apos;t want to do something and &quot;accidentally&quot; remove my entire music collection. that&apos;d suck.&lt;br /&gt;&lt;br /&gt;Thoughts?</description>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/81355.html</guid>
  <pubDate>Sat, 04 Apr 2009 23:37:22 GMT</pubDate>
  <title>Locked Room Murder.</title>
  <link>http://ahdok.livejournal.com/81355.html</link>
  <description>I&apos;ve been watching a lot of Detective Conan recently, the sheer number of different weird tricks it uses to mislead police investigators is phenomenal. If you ever find yourself in the situation where you&apos;re going to commit suicide, but want to make it as hard as possible to figure out what happened, try all of the following:&lt;br /&gt;&lt;br /&gt;&lt;a name=&quot;cutid1&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;Post your keys through the letterbox.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Lock all the doors and windows to your house.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Affix a small piece of tape to every window or door bolt you can find.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Set the TV up to record programs after your death.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Move random pieces of furniture.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Alter the time on your answerphone, then leave yourself a message reminding yourself to buy milk, then fix the time, so it looks like the message was sent after you died.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Change your Will. Destroy the old one.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Send yourself poison pen letters.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Circle random people in your photo album. Leave it on the table.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Scatter several pieces of sheet music over the floor.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Remove the same playing card from every pack in the house and leave them in a stack on your desk.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Open the back of your camera, exposing the film.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Write a suicide note, but not in your own handwriting.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Arrange to meet random acquaintances in your house at staggered times after your death.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Tie two of your fingers together with string.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Remove the lightbulb in the kitchen. Smash it on the floor in the dining room.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Make various sculptures out of ice, and leave them around the apartment to melt.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Fill your pockets with dog biscuits.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Type random messages into your phone and send them to your relatives.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Break several things in your house, so it looks like there was a struggle.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Space out any trophies you have on your mantlepiece so there&apos;s an obvious gap.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Remove the hard-drive from your computer.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;cut grooves into any railings or banisters in the house, so it looks like something was hanging from them. Bore a tiny hole through a couple of windows at random.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Put all the frozen goods in the fridge and all the items from the fridge in the freezer.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Hoover a square metre in the middle of one room.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Clean all the fingerprints off doorhandles and lightswitches.&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name=&apos;cutid1-end&apos;&gt;&lt;/a&gt;</description>
  <comments>http://ahdok.livejournal.com/81355.html</comments>
  <lj:security>public</lj:security>
  <lj:reply-count>2</lj:reply-count>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/80912.html</guid>
  <pubDate>Wed, 01 Apr 2009 23:33:07 GMT</pubDate>
  <title>Emergency procedure.</title>
  <link>http://ahdok.livejournal.com/80912.html</link>
  <description>So today we found an unconscious person at the side of the road. He seemed uninjured, apart from a scrape above his right eye. He was somewhere in his forties, breathing, reeking reavily of alcohol, and in the recovery position. After several attempts to wake him had failed, Thomas phoned for an ambulance, and while it was on the way the person on the phone recommended that we roll him onto his back.&lt;br /&gt;&lt;br /&gt;Is this some new standard procedure? I thought that you should always try to put an unconscious person into the recovery position if they&apos;re uninjured and breathing. The only time I&apos;d put someone on their back is if they were suffering from shock but conscious. (I recall instruction to put someone on their back with their feet raised in this situation.)</description>
  <comments>http://ahdok.livejournal.com/80912.html</comments>
  <lj:security>public</lj:security>
  <lj:reply-count>4</lj:reply-count>
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<item>
  <guid isPermaLink='true'>http://ahdok.livejournal.com/80696.html</guid>
  <pubDate>Mon, 16 Mar 2009 13:09:10 GMT</pubDate>
  <title>Adventure in Sawston!</title>
  <link>http://ahdok.livejournal.com/80696.html</link>
  <description>A bright sunny day. A relaxing Monday afternoon.&lt;br /&gt;&lt;br /&gt;TERROR IN SAWSTON.&lt;br /&gt;&lt;br /&gt;CRIME, POLICE, PUBLIC TRANSPORT.&lt;br /&gt;&lt;br /&gt;Will ahdok be able to find the police station? Will he be able to claim his girlfriend&apos;s property without any form of written documentation? Will the artwork be undamaged after a night at the bottom of a soggy waterlogged ditch? Will the bus service charge for a dayrider plus to get there in the first place?&lt;br /&gt;&lt;br /&gt;Stay tuned.&lt;br /&gt;&lt;br /&gt;(Today&apos;s adventure will include paper cranes and a fujifilm finepix F50fd.)</description>
  <comments>http://ahdok.livejournal.com/80696.html</comments>
  <category>the mission in sawston</category>
  <lj:music>Dispatch - Mission</lj:music>
  <media:title type="plain">Dispatch - Mission</media:title>
  <lj:mood>hopeful</lj:mood>
  <lj:security>public</lj:security>
  <lj:reply-count>3</lj:reply-count>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/80625.html</guid>
  <pubDate>Wed, 11 Mar 2009 02:44:26 GMT</pubDate>
  <title>Experiment results.</title>
  <link>http://ahdok.livejournal.com/80625.html</link>
  <description>The hypothesis went as follows:&lt;br /&gt;&lt;br /&gt;Length of Livejournal entry is inversely proportional to number of responses.&lt;br /&gt;&lt;br /&gt;The experiment does seem to conform to this pattern...</description>
  <comments>http://ahdok.livejournal.com/80625.html</comments>
  <lj:security>public</lj:security>
  <lj:reply-count>3</lj:reply-count>
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  <guid isPermaLink='true'>http://ahdok.livejournal.com/80305.html</guid>
  <pubDate>Wed, 04 Mar 2009 15:23:26 GMT</pubDate>
  <title>EXPERIMENT</title>
  <link>http://ahdok.livejournal.com/80305.html</link>
  <description>!</description>
  <comments>http://ahdok.livejournal.com/80305.html</comments>
  <lj:security>public</lj:security>
  <lj:reply-count>6</lj:reply-count>
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